![]() ![]() What tool is used to change the size and rotation of an object?Ī. To add an “Tween” between your Key Frames, you must click on any frame between the “Key Frames and _.ġ3. Right click & Choose Create Classic Tweenĭ. To add a “Key Frame”, you must click on a frame on the timeline and _.Ī. When creating an animation, at least how many “Key Frames” are needed?ġ1. What is the animation (between points) created by Flash called?Ī. What are the starting points and the end points of an object’s animation called? (Ends of the animation)Ī. How do you add objects into the main stage?Ī. Where are all the objects in your Flash project located?Ī. What are the first two steps you must do in Flash after creating a new document?Ī. This Flash file is smaller because it is used to view and use only. ![]() It can be opened and modified to create animations.ģ. This Flash file is bigger because it is the project file. What are two file types that are associated with Flash?Ī. Hope that helps and wasn't too confusing.1. But if you do this, and need to show the object again, you would need to set its visibility back to true. Turning off the visibility literally stops Flash from rendering the object. Playing around with alpha channels is common, but is also a memory hog. Note: If you don't need to use fadeThingy again (or at least for a while) after it is completely transparent, it would be a "best practice" to add the line: This is where you would have your "other" code plus an additional line that has fadeThingy tween back to its original state. When the tween completes, the doSomething function would automatically be called. When Tweenlite.to is called, fadeThingy will change or "tween" from its current state to the one set in the function - in this case, become completely opaque (alpha = 1). Your fadeThingy symbol would initially be completely transparent (alpha = 0). So let's say your swf file plays at a rate of 30 frames per second. What this basically does is create the fade animation for you with code. After importing the class into your code (just follow the instructions given on the website - very easy and very useful), you would add a few lines like the ones below: It is a tweening engine that would make this, and other processes like it, extremely simple. I would recommend looking into Tweenlite: So, is there a way to do what I need to do? I'm using Flash CS3. So it would be impossible to perfectly synchronize everything that way. if there's no other way then I'll probably use it, but Flash runs differently on different computers, and when a computer is slow, then some number of frames takes more milliseconds than it should. ![]() I've also tried using setTimeout, but it uses milliseconds, not frames, so it's not a good idea. I've tried putting an empty loop like this one:īetween them, but it actually makes the whole Adobe Flash to hang at the moment when the fading is supposed to start! I need to wait until fadeThingy is at its 15th frame (totally black) and at that moment I need to doSomething(). doSomething() makes its changes at the same moment as fadeThingy starts fading. Instantly, without any animation.Īnd here's my problem. As a result, when fadeThingy.fade() is called, the screen smoothly fades to black and fades out again.ĭoSomething() is actually a few different things in my code, but I summed it up as doSomething() to make it easier to understand. It's stopped by default, but the fade() method runs the animation. It's totally transparent, but it has an animation that for 15 frames smoothly makes it black, and for another 15 frames makes it transparent again. Here's my piece of code:įadeThingy is a symbol with a big black rectangle that covers everything. Hi! I'm rather new to Flash, and I have a problem. ![]()
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