![]() Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. ![]() A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it.A creature can take an action to make a DC 10 Strength check, ending the buried state on a success. The buried target is restrained and unable to breathe or stand up. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone and buried. Part of the ceiling collapses above one creature that the dragon can see within 120 feet of it.On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects the dragon can’t use the same effect two rounds in a row: When it returns later, it collects its possessions - along with the wealth of the dead intruders. The dragon then burrows out, leaving its attackers to be crushed and suffocated. Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragon’s first line of defense.Ī blue dragon will collapse the caverns that make up its lair if that lair is invaded. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.īlue dragons make their lairs in barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands. The dragon exhales lightning in a 90-foot line that is 5 feet wide. ![]() If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. Hit: 16 (2d8 + 7) bludgeoning damage.įrightful Presence. ![]() Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.Ĭlaw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite. The dragon can use its Frightful Presence. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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