![]() The controls are just how I remembered them. This annoyed me a good amount, but it made me a better player in the long run- except in putting. I found myself starting over a good amount until I was able to come in first. The frustrating thing with this is that, if you come in any place besides first, you don’t unlock anything or move on to a new course. It's time to put some hussle behind this muscle.Īt the end of each challenge course, you are given a different kind of star depending on how well you did. But for those that are new to golfing and just want to play for fun, the wind meter not showing how fast it is blowing might be problematic. After learning that trick, I found that I actually started to better compensate for the wind. I did figure out that if I press down on the d-pad, my character drops a handful of grass that gives you an idea of how fast the wind is blowing. That is fine, but I’m not outside playing the game and I’m pretty sure I can’t feel how fast the wind is blowing on the screen. Hot Shots must be trying to include those “real life” elements. I don’t know why it doesn’t show the speed, but I can only guess that, in real life, the players have to guestimate how fast it is blowing. The wind meter at the top right of the screen never shows how fast the wind is blowing (except while putting). ![]() This is where my other big problem with the game comes in. In the other courses, there are more hazards, and the wind plays a bigger part. It should actually train players to properly play the game and include a putting green for new players and the putter-challenged can figure it out.Īs I progressed through the beginner’s course and made my way to the harder courses, I soon figured out that the putting would be a distant second thought. This is where a proper Training mode would be helpful. For those that know how to read it, I’m sure putting is pretty simple, but since I have no idea what I’m looking at, long puts on a hilly green are impossible for me. Like the past games, a grid covers the green when you are putting. I am pretty good at it when I’m really close to the hole, when there is no wind or on a hilly green, but if you throw all those factors in at the same time, I am totally clueless. I never figured it out before, and I never managed to get my head wrapped around it in World Invitational. Unfortunately, the one thing that always hurt me in the past also took its toll in this game: the putting. Of course, the opponents were pretty bad, so that helped me a good bit. This course was pretty simple, featuring only a few hazards and light wind. There are different difficulties of courses that can be unlocked with beginner being (obviously) the one to start with. So, needless to say, my skills were never perfected, so I decided to try Challenge mode.Ĭhallenge mode puts you against AI opponents in a competition for first place. Training plays out like a normal mode, but it doesn’t keep stats and you have an unlimited amount of do-overs. Now, with a name like “training,” I figured that it would teach me the ins and outs of Hot Shots. So, I went into training and picked my player and the shot gauge I wanted to use (there was only one available with the others unlocked by beating challenges) and was then ready to hit the course. I was particularly interested in how the front and back touch screens would be used. ![]() Before I ventured into the Challenge mode, though, I decided to try Practice first to see if the gameplay has changed. ![]() Like in past games, you have to play through challenges to unlock new stuff like better clubs and balls and clothes for your player. ![]() When I first starting playing, there was only a couple of players to pick from, along with default clubs and balls. All of the classic Hot Shots nuances return. ![]()
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